Game Boy Advance

The Game Boy Advance (GBA) is a 32-bit handheld recreation console developed, manufactured and marketed with the aid of Nintendo as the successor to the Game Boy Color. It was once released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL location on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is phase of the sixth generation of video game consoles. The original mannequin does now not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the remodel was launched in 2005, with a backlit screen. Around the equal time, the final redesign, the Game Boy Micro, used to be released.
As of June 30, 2010, 81.51 million units of the Game Boy Advance sequence have been offered worldwide. Its successor, the Nintendo DS, was once released in November 2004 and is backward like minded with Game Boy Advance software.


Contrary to the previous Game Boy models, which have the "portrait" structure issue of the authentic Game Boy (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "landscape" structure factor, inserting the buttons to the facets of the device alternatively of beneath the screen. The Game Boy Advance was once designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.
News of a successor to the Game Boy Color (GB/GBC) first emerged at the Nintendo Space World trade exhibit in late August 1999, the place it was reported that two new handheld structures were in development. An elevated version of the GBC with wireless online connectivity used to be codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system was not set for release till the following year. On September 1, 1999, Nintendo officially introduced the Game Boy Advance, revealing small print about the system's specs along with on line connectivity thru a cellular machine and an accelerated mannequin of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the equal year. Simultaneously, Nintendo announced a partnership with Konami to structure Mobile 21, a development studio that would center of attention on creating technology for the GBA to interact with the GameCube, Nintendo's domestic console which was once additionally in development at the time beneath the name "Dolphin". On August 21, 2000, IGN showed off pics of a GBA improvement kit jogging a demonstrational port of Yoshi Story, and on August 22, pre-production pix of the GBA were printed in an trouble of Famitsu journal in Japan. On August 24, Nintendo formally published the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 video games would be reachable as launch video games for the system. The GBA used to be then featured at Nintendo Space World 2000 from August 24 to 26 alongside a number of peripherals for the system, which includes the GBA Link cable, the GameCube – Game Boy Advance hyperlink cable, a rechargeable battery pack for the system, and an infrared communications adaptor which would enable structures to alternate data. In March 2001, Nintendo revealed important points about the system's North American launch, consisting of the advised fee of $99.99 and the 15 launch games. Nintendo estimated that round 60 games would be made reachable for the system via the end of 2001

Project Atlantis

In 1996, magazines such as Electronic Gaming Monthly, Next Generation, troubles fifty three and fifty four of Total!, and the July 1996 problem of Game Informer featured reports of a successor to the unique Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the system in at least one territory with the aid of the stop of 1996 would make that desktop appear to be the Game Boy Color, it used to be described as having a 32-bit ARM processor, a 3-by-2-inch (7.6 cm x 5 cm) colour screen, and a hyperlink port — a description that more closely matches the Game Boy Advance. Electronic Gaming Monthly said the processor to be an ARM710, clocked at 25 MHz, while Next Generation claimed it to be a StrongARM SA-110, per chance helping one hundred sixty MHz. Both have been designed by using Advanced RISC Machines (ARM), which additionally created the CPU for the Game Boy Advance (and all Nintendo handhelds since). In terms of software, it used to be introduced that Nintendo of Japan was working on a recreation for the system known as Mario's Castle, sooner or later unreleased. Nintendo suspended the Atlantis mission sometime in 1997, on the grounds that the unique Game Boy's 80% of the handheld market share was once regarded too high to advantage the launch of a successor.
During a panel discussion at 2009's Game Developers Conference, a cancelled "Game Boy Advance predecessor" used to be proven on-screen, which seemed like a bulky Game Boy Color. While no longer named, Joystiq concluded this device was most likely Project Atlantis.

Color variants

The Game Boy Advance has been on hand in numerous colorings and constrained versions at some stage in its production. It was once initially handy in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system's availability, additional shades and one of a kind editions have been released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty version (pink with Hello Kitty and brand on bezel), The King of Fighters version (black with pics on bezel and buttons), Chobits version (translucent light blue, with pics on bezel and buttons), Battle Network Rockman EXE 2 (light blue with pix on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with photos on bezel).
A number of Pokémon-themed limited-edition systems had been made on hand in Pokémon Center stores in Japan. These variations include: Gold Pokémon version (Gold with Pikachu and Pichu on bezel), Suicune version (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive inexperienced with Celebi snap shots on bezel), and Latias/Latios edition (pink/red and purple, with photographs of Latias and Latios on bezel).


With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents development for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from a variety of 8-bit and 16-bit systems of the preceding generations. This includes the Super Mario Advance series, as properly as the system's backward compatibility with all before Game Boy titles. While most GBA video games rent 2D graphics, builders have ambitiously designed some 3D GBA video games that push the limits of the hardware, such as first-person shooters like a port of Doom and racing video games like GT Advance Championship Racing.
In Japan, the last game to have been launched on the device is Final Fantasy VI Advance on November 30, 2006, which is additionally the closing recreation posted through Nintendo on the system. In North America, the remaining recreation for the device is Samurai Deeper Kyo, launched on February 12, 2008. Lastly, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the closing sport for the system (and additionally the closing one launched on the device overall), released on November 28, 2008. The Japan-only Rhythm Tengoku, the first recreation in what would finally emerge as recognized outside Japan as the Rhythm Heaven/Rhythm Paradise series, is the remaining first-party-developed sport for the system, released on August 3, 2006. Go to the site to download any game to your device

Game Boy Micro

In September 2005, Nintendo released a 2d redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is comparable in style to the authentic Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro additionally lets in the person to swap between numerous colored faceplates to permit customization, a function which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" characteristic would help target audiences outdoor of usual video recreation players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to guide Game Boy and Game Boy Color titles. The Game Boy Micro did now not make a great deal of an influence in the video recreation market as it was overshadowed by Nintendo's other portable, the Nintendo DS, which additionally played Game Boy Advance cartridges.